Unless you’re small enough to climb inside, grabbing a prize out a claw machine might be pretty tough. But Daily Beast entertainment reporter Jen Yamato and film critic Kim Morgan are extremely, very good at it: toy crane game machine estimates that she’s nabbed 100 toys through the prize pits of claw machines, which she’s deposited in their car and also at her house, as well as at one point, Morgan says, she had “two large garbage bags overflowing with stuffed animals from just one year. I donated them.”
Morgan is definitely attracted to claw machines, but got really hooked in 2008: “Must be the dumb kid in me that spies an enormous box of stuffed toys,” she says. “A claw? It’s almost something out of your Brothers Grimm … 1 time I clawed six animals consecutively. There is a crowd around me! It was so silly.” Yamato’s obsession with claw games began in the adult life. “I only realized I had been efficient at it because I kept winning stuff and I was monitoring it on Instagram,” she says. “I’m a professional person more often than not, and it’s one of the only items that I am going to let myself be completely competitive about. … You get to bask from the glory of holding your bounty high above the head and saying, ‘Yes, I snatched this prize out of this machine! I beat it!’”
It may look like fun and games-and, of course, it is. But there’s real skill involved, too. Here are the techniques Morgan and Yamato use to nab a prize.
The first thing you should think about when considering playing Ocean monster plus fishing game will be the prize pit-specifically, how tightly the prizes are packed. “An easy tell occurs when all the stuffed animals have already been front faced and they’re packed in like sardines,” Yamato says. “That means nobody has jiggled anything loose yet, or maybe a worker just stuffed them in super tight.” A tightly-packed prize pit will make your job a lot harder: “I’m not going to bother playing a machine that may be clearly stuffed too tight,” Yamato says. “I won’t have the ability to reel anything in.”
Morgan agrees. “If the toys are stuffed so tightly that grabbing is impossible, don’t waste your time and energy,” she says. “I think it’s easier to find those weird lone claw machines in places that seem more abandoned-they don’t get stuffed just as much. Those are the only places you can win because there’s more room to drag an animal.”
“Don’t necessarily watch the direction they play, but watch exactly how the machine reacts once they play-that information may help you whenever you are considering become your turn,” Yamato says. “I will see in the event the claw grip is simply too loose, or if perhaps it’s designed to let go or provide a jiggle after it grasps something, i won’t play because I understand chances are definitely against me … unless it’s an incredibly, really sweet toy i want. Then I’ll spend some extra time.”
Yamato and Morgan go once the prize seems one of the most attainable. “Sometimes, one of the most desirable prizes are the hardest ones to have,” Yamato says. “Being realistic about what you can win in every given machine can help you win a lot more.”
“If the pretty pony from the far end, stuffed tightly near the cute teddy bear, is definitely an impossible option, you’re going to need to settle with all the ugly duck/monster thing with red shoes plus a cape or no matter what the hell it really is and deal with it,” Morgan says.
The perfect prize is “sticking out a little bit, isn’t being blocked or obstructed by almost every other prizes, and isn’t too near the side,” Yamato says. (If a prize is leaning against the glass, the claw track won’t enable the claw to have close enough to nab it.) Morgan also advises staying on prizes which are near to the chute: “Don’t drag something through the very end of the machine,” she says. “That rarely works.”
Yamato also avoids round or rotund objects. “Those are hard because most of the time there’s nothing to grab onto,” she says. Instead, aim for a prize that has some kind of appendage-a head, or perhaps arm or even a leg-sticking out: “Something you may get one of several claw prongs under is the best choice, in case the angle’s right.”
After Yamato has picked her prize, she’ll play once, “to test the tensile grip in the claw to discover how easily it is going to hold after it closes,” she says. “A lot of them will jiggle open immediately after they close, so regardless of whether you’ve caught something, it’ll screw you over by opening the claws slightly.” If it happens, Yamato says she won’t play again … “probably.”
Generally, it’s much easier to play machines that have a 3-pronged claw rather than a two-pronged claw: “It’s by pointing out grip-if the claw includes a weak grip, forget it,” Morgan says. “The two-pronged claws seem weaker in my opinion.”
“One technique is bumping another animal taken care of to grab another,” Morgan says. She also advises grabbing and dragging a prize nearer to the chute to help you to grab on your own second try.
Most claw machines drop and grab with one push of the mouse; some need two pushes-a person to drop the claw, another to close it-but that’s rare. Either way, “Most machines offer you plenty of time to position your claw, and a lot of them enables you to move it forward and backward then sideways,” Yamato says. “I usually attempt to spend usually of your clock running down to ensure that I’m exactly above where I want the claw to drop.” Once you’re within the absolute best position, drop it.
Most machines cost 50 cents to try out, so Yamato will put in a dollar. “Maybe half the time I become a prize on my own first dollar,” she says. “I’ll usually play a couple of dollars at most of the before I know that I would walk away. It’s like gamb-ling-for no monetary gain!”
Morgan says grabbing a prize normally takes her a number of tries “on good machines,” she says. “On bad machines-and they also seem worse now-it will take me about five or ten times or never. I will not go past ten. Which makes me feel as if a junkie.”
A couple of weeks ago, Vox posted an article that explained how kids indoor amusement game owners can rig them-but Yamato doesn’t think that’s true for every single game. “People might play less simply because they think every claw machine is rigged to screw them over, however, not all claw machines are rigged,” she says. “I always feel that every claw is winnable-it’s only a matter of how much I would like to stand there and keep playing should i may have learned that this particular machine is sort of stuck.” But people should stay away from the machines that have money wrapped across the prizes: “In my experience,” Yamato says, “those are usually those that 14dexcpky rigged.”
Morgan, however, does assume that many of the machines are rigged-which is the reason she would rather play machines in places away from the beaten path, as with California’s Yucca Valley. “Are they less rigged in the desert? I believe so,” she says. “I have incredible luck on the market. I usually play inside the desert.”